Wizard

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Wizard.png
Wizard stats.png
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Wizards have a wide variety of powerful attack spells at their disposal, not to mention different types of buff/debuff magic. Although they can generate staggering amounts of spell damage, Wizards have limited hit points and are physically frail. Their high intelligence gives them a great deal of defense power against magical attacks though.

Equipment

Wizards can only equip Staves, the Rusty Knife and cloth armor. In their offhand slot Wizards can equip Bracelets and Necklaces.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Elements Tree

Icon Node Level Required Nodes Max Points Description Image
Cursed Flames (node).png Cursed Flames - - 3 +5% chance for Fire abilities to inflict Curse. Elements Tree.png
Stiff Cold (node).png Stiff Cold - - 3 +5% chance for Ice abilities to inflict Slow.
FireCross Ability (node).png Ability: FireCross 5 Fire Mastery (2) 1 A Fire spell trap that explodes when hit; lasts one round.
Fire Mastery (node).png Fire Mastery 5 Cursed Flames (2) 2 +1 to Plus Fire and Fire Resist for every 4 levels.
Ice Mastery (node).png Ice Mastery 5 Stiff Cold (2) 2 +1 to Plus Ice and Ice Resist for every 4 levels.
IceCross Ability (node).png Ability: IceCross 5 Ice Mastery (2) 1 An Ice spell trap that explodes when hit; lasts one round.
Sea of Fire (node).png Sea of Fire 10 Ability: Flare (1) 2 -5% to the damage spread penalty of Firewall vs. 4+ foes.
Flare Ability (node).png Ability: Flare 10 Fire Mastery (2) 1 Inflicts direct Fire damage.
IcePillar Ability (node).png Ability: IcePillar 10 Ice Mastery (2) 1 Inflicts direct Ice damage.
Cold Front (node).png Cold Front 10 Ability: IcePillar (1) 2 -5% to the damage spread penalty of Blizzard vs. 4+ foes.
Focused Flames (node).png Focused Flames 15 Sea of Fire (1) 3 -10% to the MP cost of Flare and Firewall.
Heat Up (node).png Heat Up 15 Ability: Flare (1) 2 +1 to the Plus Fire Cap of all Fire spells for every 3 levels.
Cool Down (node).png Cool Down 15 Ability: IcePillar (1) 2 +1 to the Plus Ice Cap of all Ice spells for every 3 levels.
Focused Freeze (node).png Focused Freeze 15 Cold Front (1) 3 -10% to the MP cost of IcePillar and Blizzard.
Fire Power (node).png Fire Power 25 Burning Wrath (1) 3 +5% to the Power of all Fire abilities.
Burning Wrath (node).png Burning Wrath 25 Heat Up (1) 3 +7% chance for Fireball and Flare to deal a Potent Hit.
Enlightened (node).png Enlightened 25 Burning Wrath (1) or Freezing Wrath (1) 2 +1 to Intelligence for every 3 levels.
Freezing Wrath (node).png Freezing Wrath 25 Cool Down (1) 3 +7% chance for Snowball and IcePillar to deal a Potent Hit.
Ice Power (node).png Ice Power 25 Freezing Wrath (1) 3 +5% to the Power of all Ice abilities.


Power Tree

Icon Node Level Required Nodes Max Points Description Image
Lucky (node).png Lucky - - 2 +1 to Luck for every 3 levels. Power Tree.png
Quickness (node).png Quickness - - 2 +1 to Agility for every 3 levels.
Stamina (node).png Stamina 5 Lucky (2) 3 +1 to Max HP for every 2 levels.
Vigor (node).png Vigor 5 Stamina (1) or Wisdom (1) 2 +10% of all physical damage dealt to foes returned as MP.
Wisdom (node).png Wisdom 5 Quickness (2) 3 +1 to Max MP for every 2 levels.
Madness Ability (node).png Ability: Madness 10 Stamina (1) 1 Chance to Confuse.
Protective Crosses (node).png Protective Crosses 10 Stamina (2) 2 -10% to all damage received when using FireCross or IceCross.
Restorative Victory (node).png Restorative Victory 10 Vigor (2) 2 +2% of Max MP restored at the end of battle.
Symbiosis (node).png Symbiosis 10 Wisdom (2) 2 +15% of equipped weapon Enchant Power added to same Resistance stat.
Redirection (node).png Redirection 10 Wisdom (1) 2 +15% to the damage diversion effect of ManaWard.
Shadows Ability (node).png Ability: Shadows 15 Ability: Madness (1) 1 Chance to Blind.
Exasperate (node).png Exasperate 15 Protective Crosses (1) 2 +5% chance to inflict Sleep on attacking foes.
Debilitate (node).png Debilitate 15 Symbiosis (1) 2 +5% chance to inflict Weaken on attacking foes.
Trickster (node).png Trickster 25 Ability: Shadows (1) 2 +15% to the Rates of Madness and Shadows.
Tenderize Ability (node).png Ability: Tenderize 25 Debilitate (2) or Exasperate (2) 1 Inflicts Soften.
Defensive Ward (node).png Defensive Ward 25 Redirection (2) 2 +3% to Bonus Dodge when ManaWard is active.

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Learned Automatically
Ability MP Cost Level Description
Fireball 3 1 Inflicts Fire damage on a single target.
Recall 2 2 Used in the overworld; returns the party to the last town visited by the leader.
Snowball 3 3 Inflicts Ice damage on a single target.
ManaWard 0 6 Diverts a percentage of damage received to MP.
Firewall 15 8 Inflicts Fire damage to all enemies.
Blizzard 15 9 Inflicts Ice damage to all enemies.
Confuse 10 10 Chance to Confuse a single target.
Outside 4 13 Used in caves and other dungeons; returns the party to the entrance.
Mirage 4 15 Chance to Blind a single target.
Vitality 5 17 Heals the caster over time in the overworld.
Soothe 6 19 Dispels Confuse from an ally.
X-Ray 3 21 Shows the content of chests.
Empower 20 23 Boosts the physical attack of a single ally.
Weaken 10 26 Lowers the physical attack of a single target.
Curse 3 29 Curses a single target to reduce all healing.
Learned from Elements Tree
Ability MP Cost Description
FireCross 10 Creates a shield around yourself which when hit inflicts massive Fire damage to the attacker.
Flare 9 Inflicts greater Fire damage on a single target.
IceCross 10 Creates a shield around yourself which when hit inflicts massive Ice damage to the attacker.
IcePillar 9 Inflicts greater Ice damage on a single target.
Learned from Power Tree
Ability MP Cost Description
Madness 10 Chance to Confuse an enemy group.
Shadows 19 Chance to Mirage all enemies.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock