Wizard
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Wizards have a wide variety of powerful attack spells at their disposal, not to mention different types of buff/debuff magic. Although they can generate staggering amounts of spell damage, Wizards have limited hit points and are physically frail. Their high intelligence gives them a great deal of defense power against magical attacks though.
Equipment
Wizards can only equip Staves, the Rusty Knife and cloth armor. In their offhand slot Wizards can equip Bracelets and Necklaces.
Skill Trees
Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
- Gain an experience level, which grants one point.
- Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.
As of v1.68 this allows for a maximum of 30 points to spend.
Elements Tree |
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Icon | Node | Level | Required Nodes | Max Points | Description | Image |
Cursed Flames | - | - | 3 | +5% chance for Fire abilities to inflict Curse. | ||
Stiff Cold | - | - | 3 | +5% chance for Ice abilities to inflict Slow. | ||
Ability: FireCross | 5 | Fire Mastery (2) | 1 | A Fire spell trap that explodes when hit; lasts one round. | ||
Fire Mastery | 5 | Cursed Flames (2) | 2 | +1 to Plus Fire and Fire Resist for every 4 levels. | ||
Ice Mastery | 5 | Stiff Cold (2) | 2 | +1 to Plus Ice and Ice Resist for every 4 levels. | ||
Ability: IceCross | 5 | Ice Mastery (2) | 1 | An Ice spell trap that explodes when hit; lasts one round. | ||
Sea of Fire | 10 | Ability: Flare (1) | 2 | -5% to the damage spread penalty of Firewall vs. 4+ foes. | ||
Ability: Flare | 10 | Fire Mastery (2) | 1 | Inflicts direct Fire damage. | ||
Ability: IcePillar | 10 | Ice Mastery (2) | 1 | Inflicts direct Ice damage. | ||
Cold Front | 10 | Ability: IcePillar (1) | 2 | -5% to the damage spread penalty of Blizzard vs. 4+ foes. | ||
Focused Flames | 15 | Sea of Fire (1) | 3 | -10% to the MP cost of Flare and Firewall. | ||
Heat Up | 15 | Ability: Flare (1) | 2 | +1 to the Plus Fire Cap of all Fire spells for every 3 levels. | ||
Cool Down | 15 | Ability: IcePillar (1) | 2 | +1 to the Plus Ice Cap of all Ice spells for every 3 levels. | ||
Focused Freeze | 15 | Cold Front (1) | 3 | -10% to the MP cost of IcePillar and Blizzard. | ||
Fire Power | 25 | Burning Wrath (1) | 3 | +5% to the Power of all Fire abilities. | ||
Burning Wrath | 25 | Heat Up (1) | 3 | +7% chance for Fireball and Flare to deal a Potent Hit. | ||
Enlightened | 25 | Burning Wrath (1) or Freezing Wrath (1) | 2 | +1 to Intelligence for every 3 levels. | ||
Freezing Wrath | 25 | Cool Down (1) | 3 | +7% chance for Snowball and IcePillar to deal a Potent Hit. | ||
Ice Power | 25 | Freezing Wrath (1) | 3 | +5% to the Power of all Ice abilities. |
Power Tree |
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Icon | Node | Level | Required Nodes | Max Points | Description | Image |
Lucky | - | - | 2 | +1 to Luck for every 3 levels. | ||
Quickness | - | - | 2 | +1 to Agility for every 3 levels. | ||
Stamina | 5 | Lucky (2) | 3 | +1 to Max HP for every 2 levels. | ||
Vigor | 5 | Stamina (1) or Wisdom (1) | 2 | +10% of all physical damage dealt to foes returned as MP. | ||
Wisdom | 5 | Quickness (2) | 3 | +1 to Max MP for every 2 levels. | ||
Ability: Madness | 10 | Stamina (1) | 1 | Chance to Confuse. | ||
Protective Crosses | 10 | Stamina (2) | 2 | -10% to all damage received when using FireCross or IceCross. | ||
Restorative Victory | 10 | Vigor (2) | 2 | +2% of Max MP restored at the end of battle. | ||
Symbiosis | 10 | Wisdom (2) | 2 | +15% of equipped weapon Enchant Power added to same Resistance stat. | ||
Redirection | 10 | Wisdom (1) | 2 | +15% to the damage diversion effect of ManaWard. | ||
Ability: Shadows | 15 | Ability: Madness (1) | 1 | Chance to Blind. | ||
Exasperate | 15 | Protective Crosses (1) | 2 | +5% chance to inflict Sleep on attacking foes. | ||
Debilitate | 15 | Symbiosis (1) | 2 | +5% chance to inflict Weaken on attacking foes. | ||
Trickster | 25 | Ability: Shadows (1) | 2 | +15% to the Rates of Madness and Shadows. | ||
Ability: Tenderize | 25 | Debilitate (2) or Exasperate (2) | 1 | Inflicts Soften. | ||
Defensive Ward | 25 | Redirection (2) | 2 | +3% to Bonus Dodge when ManaWard is active. |
Abilities
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
Ability | MP Cost | Level | Description |
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Fireball | 3 | 1 | Inflicts Fire damage on a single target. |
Recall | 2 | 2 | Used in the overworld; returns the party to the last town visited by the leader. |
Snowball | 3 | 3 | Inflicts Ice damage on a single target. |
ManaWard | 0 | 6 | Diverts a percentage of damage received to MP. |
Firewall | 15 | 8 | Inflicts Fire damage to all enemies. |
Blizzard | 15 | 9 | Inflicts Ice damage to all enemies. |
Confuse | 10 | 10 | Chance to Confuse a single target. |
Outside | 4 | 13 | Used in caves and other dungeons; returns the party to the entrance. |
Mirage | 4 | 15 | Chance to Blind a single target. |
Vitality | 5 | 17 | Heals the caster over time in the overworld. |
Soothe | 6 | 19 | Dispels Confuse from an ally. |
X-Ray | 3 | 21 | Shows the content of chests. |
Empower | 20 | 23 | Boosts the physical attack of a single ally. |
Weaken | 10 | 26 | Lowers the physical attack of a single target. |
Curse | 3 | 29 | Curses a single target to reduce all healing. |
Ability | MP Cost | Description |
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FireCross | 10 | Creates a shield around yourself which when hit inflicts massive Fire damage to the attacker. |
Flare | 9 | Inflicts greater Fire damage on a single target. |
IceCross | 10 | Creates a shield around yourself which when hit inflicts massive Ice damage to the attacker. |
IcePillar | 9 | Inflicts greater Ice damage on a single target. |
Ability | MP Cost | Description |
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Madness | 10 | Chance to Confuse an enemy group. |
Shadows | 19 | Chance to Mirage all enemies. |
Classes |
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Ranger • Soldier • Cleric • Wizard • Merchant • Conjurer • Ninja • Warlock |