Difference between revisions of "Ranger"

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{{Class}}
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The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also be an asset to any party.
 
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The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.  
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[[Image:Ranger.png]]
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[[Image:Ranger_stats.png]]
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<div style="clear:left">
 
== Equipment ==
 
== Equipment ==
  
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== Skill Trees ==
 
== Skill Trees ==
  
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with the five points available. There are three ways to gain additional points:
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Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
  
- Gain an experience level, which grants one point.<BR>
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*Gain an experience level, which grants one point.<BR>
- Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
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*Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
- Spend 100,000 gold on a Greater Moon Blessing, which grants four points all at once.
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As of v1.62 this allows for a maximum of 38 points to spend.  
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As of v1.68 this allows for a maximum of 30 points to spend.  
  
'''NATURE TREE:'''
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{| class="wikitable" width="100%"
[[Image:Ranger1.png]]
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! colspan="7" |
  
'''Regrowth:''' Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells [[Heal]], [[HealMore]], and [[Detox]]. Accessible when skill trees open up.
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===Nature Tree===
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|-
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!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
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|-
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|[[Image:Cleanse_(node).png|link=]] || Cleanse || - || - || 2 || +5% chance for Healing spells to also dispel all status ailments.
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| rowspan="15" align="right"|[[Image:Ranger1.png|385x272px]]
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|-
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|[[Image:Mighty_Bolts_(node).png|link=]] || Mighty Bolts || - || - || 3 || +5% chance for Shock and Electro to deal a Potent Hit.
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|-
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|[[Image:DeTox_Ability_(node).png|link=]] || Ability: DeTox || 5 || Cleanse (2) || 1 || Dispels [[poison|Poison]].
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|-
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|[[Image:Wisdom_(node).png|link=]] || Wisdom || 5 || Cleanse (2) or Mighty Bolts (2) || 3 || +1 to Max MP for every 2 levels.
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|-
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|[[Image:Turmoil_Ability_(node).png|link=]] || Turmoil || 5 || Mighty Bolts (2) || 3 || +5% chance for Storm abilities to inflict [[confuse|Confuse]].
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|-
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|[[Image:Staff_Mastery_(node).png|link=]] || Staff Mastery || 10 || Wisdom (1) || 2 || +1 to Plus Storm and Heal for every 4 levels when using Staves.
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|-
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|[[Image:Storm_Power_(node).png|link=]] || Storm Power || 10 || Turmoil (1) || 2 || +1 to the Plus Storm Cap of all Storm spells for every 3 levels.
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|-
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|[[Image:Sizzle_Ability_(node).png|link=]] || Ability: Sizzle || 10 || Turmoil (2) || 1 || Inflicts Storm damage over several rounds.
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|-
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|[[Image:Life_Giver_(node).png|link=]] || Life Giver || 15 || Ability: DeTox (1) || 3 || +33% to the Plus Heal Cap of all Heal spells.
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|-
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|[[Image:Regrowth_(node).png|link=]] || Regrowth || 15 || Life Giver (2) || 3 || +3% to the Power of all Heal spells.
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|-
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|[[Image:VoltCross_Ability_(node).png|link=]] || Ability: VoltCross || 15 || Storm Power (1) || 1 || A Storm spell trap that explodes when hit; lasts one round.
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|-
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|[[Image:Cloud_Burst_(node).png|link=]] || Cloud Burst || 15 || Storm Power (1) || 2 || -5% to the damage spread penalty of Lightning vs. 4+ foes.
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|-
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|[[Image:HealWave_Ability_(node).png|link=]] || Ability: HealWave || 25 || Life Giver (2) || 1 || Directly heals a small amount of HP.
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|-
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|[[Image:Sagacious_(node).png|link=]] || Sagacious || 25 || Regrowth (2) or Nature's Fury (2) || 2 || +1 to Intelligence for every 2 levels.
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|-
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|[[Image:Nature's_Fury_(node).png|link=]] || Nature's Fury || 25 || Storm Power (2) || 3 || +5% to the Power of all Storm abilities.
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|}
  
'''Holy Power:''' -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell [[HealWave]]. Accessible at level 20.
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====Nature Tree Overview====
  
'''Nature's Fury:''' Increases the base power of all storm spells, up to a maximum of +6 to spell power. Accessible when skill trees open up.
 
  
'''Tempest:''' -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells [[Electro]] and [[Sizzle]]. Accessible at level 8.
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{| class="wikitable" width="100%"
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! colspan="7" |
  
'''Cloud Burst:''' +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell [[Lightning]]. Accessible at level 15.
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===Hunter Tree===
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|-
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!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
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|-
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|[[Image:Quickness_(node).png|link=]] || Quickness || - || - || 3 || +1 to Agility for every 3 levels.
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| rowspan="15" align="right"|[[Image:Ranger2.png|385x272px]]
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|-
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|[[Image:Daring_Offense_(node).png|link=]] || Daring Offense || - || - || 3 || +1 to Attack for every 3 levels when using either Bows or Staves.
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|-
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|[[Image:Solid_Defense_(node).png|link=]] || Solid Defense || - || - || 3 || +1 to Defense for every 3 levels when using either Blades or Staves.
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|-
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|[[Image:Lucky_(node).png|link=]] || Lucky || 5 || Quickness (2) || 2 || +1 to Luck for every 3 levels.
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|-
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|[[Image:Harden_Ability_(node).png|link=]] || Ability: Harden || 5 || Lucky (2) || 1 || Bestows Harden.
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|-
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|[[Image:Soften_Ability_(node).png|link=]] || Ability: Soften || 5 || Daring Offense (3) or Solid Defense (3) || 1 || Inflicts [[soften|Soften]].
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|-
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|[[Image:Awareness_(node).png|link=]] || Awareness || 10 || Lucky (1) or Dead Eye (1) || 2 || +25% to Repel's effect vs. stronger monsters.
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|-
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|[[Image:Dead_Eye_(node).png|link=]] || Dead Eye || 10 || Daring Offense (2) || 2 || +2% to Bonus Crit.
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|-
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|[[Image:Magic_Burn_(node).png|link=]] || Magic Burn || 10 || Ability: Soften (1) || 2 || +5% of all physical damage dealt to foes returned as MP.
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|-
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|[[Image:Swift_(node).png|link=]] || Swift || 10 || Solid Defense (2) || 2 || +2% to Bonus Dodge.
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|-
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|[[Image:Stamina_(node).png|link=]] || Stamina || 15 || Lucky (2) || 3 || +1 to Max HP for every 2 levels.
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|-
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|[[Image:Guts_(node).png|link=]] || Guts || 25 || Stamina (2) || 2 || +1 to Fire, Ice and Storm Resist for every 4 levels.
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|-
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|[[Image:Cursed_Arms_(node).png|link=]] || Cursed Arms || 25 || Dead Eye (2) || 3 || +5% chance to inflict [[curse|Curse]] when attacking with Bows or Staves.
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|-
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|[[Image:Might_(node).png|link=]] || Might || 25 || Cursed Arms (2) or Sharpened Arms (2) || 2 || +1 to Strength for every 2 levels.
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|-
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|[[Image:Sharpened_Arms_(node).png|link=]] || Sharpened Arms || 25 || Swift (2) || 3 || +5% chance to inflict [[bleed|Bleed]] when attacking with Blades or Staves.
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|}
  
'''Sagacious:''' +2 to Intelligence per point, up to maximum of +12. Accessible when skill trees open up.
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====Hunter Tree Overview====
  
'''Staff Mastery:''' +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both. Accessible at level 5.
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== [[Abilities]] ==
 
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'''HUNTER TREE:'''
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[[Image:Ranger2.png]]
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'''Quickness:''' +3 to Agility per point, up to a maximum of +18. This branch includes the skill [[Counter]]. Accessible when skill trees open up.
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'''Awareness:''' +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell [[Sense]]. Accessible at level 8.
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'''Guts:''' +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each. Accessible at level 10.
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'''Daring Offense''' +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell [[Soften]]. Accessible when skill trees open up.
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'''Steady Aim:''' +1% to bonus crit. Accessible at level 5.
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'''Dead Eye:''' +1% to bonus crit. Accessible at level 15.
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'''Solid Defense:''' +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell [[Harden]]. Accessible when skill trees open up.
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'''Moving Target:''' +1% to bonus dodge. Accessible at level 5.
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'''Agile:''' +1% to bonus dodge. Accessible at level 15.
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'''FOUNDATION TREE:'''
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[[Image:Ranger3.png]]
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Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.
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'''Stamina:''' +2% to max HP per point, up to a maximum of +10%.
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'''Wisdom:''' +2% to max MP per point, up to a maximum of +10%.
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'''Luck:''' +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.
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'''Fire/Ice/Storm Enchant:''' (Can only choose one branch to go into) +4% Fire/Ice/Storm damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.
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== Abilities ==
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Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
  
Note: Listed MP costs are the default.  Points in the Holy Power branch of the Nature tree will reduce the MP cost of [[Heal]], [[HealMore]] and [[HealWave]].  Similarly, points in the Tempest branch of the Nature tree will reduce the MP cost of [[Shock]], [[Electro]], [[Sizzle]] and [[Lightning]].
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{| class="wikitable sortable" width="100%"
 
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|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned Automatically
'''Learned Automatically''':
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|-
 
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!Ability!!MP Cost!!Level!!Description
'''Repel''' - 5 MP: Reduces the frequency of or outright prevents monster encounters in the overworld.  Has no effect if monsters are equal or higher in level compared to the leader of the group.
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|-
 
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|[[Shock]] || 4 || 1 || Inflicts [[Storm]] damage on a single target.
'''Outside''' - 4 MP: Used in caves and other dungeons; returns the party to the entrance.
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|-
 
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|[[Sense]] || 0 || 3 || Shows nearby foes in the overworld, and examines foes in battle.
'''Shock''' - 4 MP: Inflicts [[Storm]] damage on a single target.
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|-
 
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|[[Guard]] || 0 || 4 || When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.
'''Guard''' - 0 MP: When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.
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|-
 
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|[[Heal]] || 5 || 5 || Heals an ally for a small amount of HP.
'''Impale''' - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.
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|-
 
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|[[Impale]] || 2 || 7 || Inflicts minor damage on a single target: chance to cause bleed.
'''Headshot''' - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.
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|-
 
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|[[Electro]] || 9 || 10 || Inflicts greater [[Storm]] damage on a single target.  
'''Learned from Nature Tree''':
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|-
 
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|[[Repel]] || 5 || 13 || Reduces the frequency of or outright prevents monster encounters in the overworld. Has a reduced effect if monsters are equal or higher in level compared to the leader of the group.
'''Heal''' - 5 MP: Heals an ally for a small amount of HP. Learned from the Regrowth branch.
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|-
 
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|[[Lightning]] || 15 || 14 || Inflicts [[Storm]] damage on all enemies.  
'''HealMore''' - 13 MP: Heals an ally for a moderate amount of HP. Learned from the Regrowth branch.
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|-
 
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|[[Outside]] || 4 || 15 || Used in caves and other dungeons; returns the party to the entrance.
'''HealWave''' - 25 MP: Heals all allies for a small amount of HP. Learned from the Regrowth branch.
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|-
 
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|[[Headshot]] || 0 || 18 || Inflicts minor damage on a single target: chance to cause confuse.
'''Electro''' - 8 MP: Inflicts [[Storm]] damage on an enemy group. Learned from the Tempest branch.
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|-
 
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|[[HealMore]] || 12 || 20 || Heals an ally for a moderate amount of HP.
'''Sizzle''' - 9 MP: Inflicts [[Storm]] damage over time to a single target. Learned from the Tempest branch.
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|}
 
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'''Lightning''' - 13 MP: Inflicts [[Storm]] damage on all enemies. Learned from the Cloud Burst branch.
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'''Learned from Hunter Tree:'''
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'''Counter''' - 0 MP: Counters all single-target attacks directed at the ranger. Occurs at the start of the round. Learned from the Quickness branch.
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'''Sense''' - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from the Awareness branch.
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'''Soften''' - 6 MP: Lowers the physical defense of a single target. Learned from the Daring Offense branch.
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'''Harden''' - 10 MP: Boosts the physical defense of a single ally. Learned from the Solid Defense branch.
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== Credits ==
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{| class="wikitable sortable" width="100%"
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|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Nature Tree
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|-
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!Ability!!MP Cost!!Description
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|-
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|[[Detox]] || 7 || Dispels Poison on an ally.
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|-
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|[[HealWave]] || 20 || Heals all allies for a small amount of HP.
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|-
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|[[Sizzle]] || 5 || Inflicts [[Storm]] damage over time to a single target.
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|-
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|[[VoltCross]] || 10 || Creates a shield around yourself which when hit inflicts massive [[Storm]] damage to the attacker.
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|}
  
Pictures provided by Sonix.
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{| class="wikitable sortable" width="100%"
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|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Hunter Tree
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|-
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!Ability!!MP Cost!!Description
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|-
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|[[Harden]] || 10 || Boosts the physical defense of a single ally.
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|-
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|[[Soften]] || 6 || Lowers the physical defense of a single target.
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|}
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{{Classes}}
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[[Category:Classes]]

Latest revision as of 06:57, 19 August 2014

Ranger.png
Ranger stats.png
↵ Return to Classes

The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also be an asset to any party.

Equipment

Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces. In short, a ranger's equipment options mirrors their versatility in terms of skill choices and play style.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Nature Tree

Icon Node Level Required Nodes Max Points Description Image
Cleanse (node).png Cleanse - - 2 +5% chance for Healing spells to also dispel all status ailments. Nature Tree.png
Mighty Bolts (node).png Mighty Bolts - - 3 +5% chance for Shock and Electro to deal a Potent Hit.
DeTox Ability (node).png Ability: DeTox 5 Cleanse (2) 1 Dispels Poison.
Wisdom (node).png Wisdom 5 Cleanse (2) or Mighty Bolts (2) 3 +1 to Max MP for every 2 levels.
Turmoil Ability (node).png Turmoil 5 Mighty Bolts (2) 3 +5% chance for Storm abilities to inflict Confuse.
Staff Mastery (node).png Staff Mastery 10 Wisdom (1) 2 +1 to Plus Storm and Heal for every 4 levels when using Staves.
Storm Power (node).png Storm Power 10 Turmoil (1) 2 +1 to the Plus Storm Cap of all Storm spells for every 3 levels.
Sizzle Ability (node).png Ability: Sizzle 10 Turmoil (2) 1 Inflicts Storm damage over several rounds.
Life Giver (node).png Life Giver 15 Ability: DeTox (1) 3 +33% to the Plus Heal Cap of all Heal spells.
Regrowth (node).png Regrowth 15 Life Giver (2) 3 +3% to the Power of all Heal spells.
VoltCross Ability (node).png Ability: VoltCross 15 Storm Power (1) 1 A Storm spell trap that explodes when hit; lasts one round.
Cloud Burst (node).png Cloud Burst 15 Storm Power (1) 2 -5% to the damage spread penalty of Lightning vs. 4+ foes.
HealWave Ability (node).png Ability: HealWave 25 Life Giver (2) 1 Directly heals a small amount of HP.
Sagacious (node).png Sagacious 25 Regrowth (2) or Nature's Fury (2) 2 +1 to Intelligence for every 2 levels.
Nature's Fury (node).png Nature's Fury 25 Storm Power (2) 3 +5% to the Power of all Storm abilities.

Nature Tree Overview

Hunter Tree

Icon Node Level Required Nodes Max Points Description Image
Quickness (node).png Quickness - - 3 +1 to Agility for every 3 levels. Hunter Tree.png
Daring Offense (node).png Daring Offense - - 3 +1 to Attack for every 3 levels when using either Bows or Staves.
Solid Defense (node).png Solid Defense - - 3 +1 to Defense for every 3 levels when using either Blades or Staves.
Lucky (node).png Lucky 5 Quickness (2) 2 +1 to Luck for every 3 levels.
Harden Ability (node).png Ability: Harden 5 Lucky (2) 1 Bestows Harden.
Soften Ability (node).png Ability: Soften 5 Daring Offense (3) or Solid Defense (3) 1 Inflicts Soften.
Awareness (node).png Awareness 10 Lucky (1) or Dead Eye (1) 2 +25% to Repel's effect vs. stronger monsters.
Dead Eye (node).png Dead Eye 10 Daring Offense (2) 2 +2% to Bonus Crit.
Magic Burn (node).png Magic Burn 10 Ability: Soften (1) 2 +5% of all physical damage dealt to foes returned as MP.
Swift (node).png Swift 10 Solid Defense (2) 2 +2% to Bonus Dodge.
Stamina (node).png Stamina 15 Lucky (2) 3 +1 to Max HP for every 2 levels.
Guts (node).png Guts 25 Stamina (2) 2 +1 to Fire, Ice and Storm Resist for every 4 levels.
Cursed Arms (node).png Cursed Arms 25 Dead Eye (2) 3 +5% chance to inflict Curse when attacking with Bows or Staves.
Might (node).png Might 25 Cursed Arms (2) or Sharpened Arms (2) 2 +1 to Strength for every 2 levels.
Sharpened Arms (node).png Sharpened Arms 25 Swift (2) 3 +5% chance to inflict Bleed when attacking with Blades or Staves.

Hunter Tree Overview

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Learned Automatically
Ability MP Cost Level Description
Shock 4 1 Inflicts Storm damage on a single target.
Sense 0 3 Shows nearby foes in the overworld, and examines foes in battle.
Guard 0 4 When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.
Heal 5 5 Heals an ally for a small amount of HP.
Impale 2 7 Inflicts minor damage on a single target: chance to cause bleed.
Electro 9 10 Inflicts greater Storm damage on a single target.
Repel 5 13 Reduces the frequency of or outright prevents monster encounters in the overworld. Has a reduced effect if monsters are equal or higher in level compared to the leader of the group.
Lightning 15 14 Inflicts Storm damage on all enemies.
Outside 4 15 Used in caves and other dungeons; returns the party to the entrance.
Headshot 0 18 Inflicts minor damage on a single target: chance to cause confuse.
HealMore 12 20 Heals an ally for a moderate amount of HP.
Learned from Nature Tree
Ability MP Cost Description
Detox 7 Dispels Poison on an ally.
HealWave 20 Heals all allies for a small amount of HP.
Sizzle 5 Inflicts Storm damage over time to a single target.
VoltCross 10 Creates a shield around yourself which when hit inflicts massive Storm damage to the attacker.
Learned from Hunter Tree
Ability MP Cost Description
Harden 10 Boosts the physical defense of a single ally.
Soften 6 Lowers the physical defense of a single target.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock