Conjurer

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Conjurer.png
Conjurer stats.png
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They are pure casters that have both offensive and healing magic. The majority of their spells are based upon damage or healing over time.

Equipment

Conjurers can equip Orbs and certain Staves and are limited to cloth armor. In their offhand slot, Conjurers equip Books which offer stat boosts and in some cases also offer spell charges.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Mage Tree

Icon Node Level Required Nodes Max Points Description Image
Quickness (node).png Quickness - - 2 +1 to Agility for every 3 levels. Mage Tree.png
Lucky (node).png Lucky - - 2 +1 to Luck for every 3 levels.
Bolster Fire (node).png Bolster Fire 5 Quickness (2) 2 +20% of equipped weapon Enchant Power added to Plus Fire.
Gust Ability (node).png Ability: Gust 5 Bolster Fire (1) or Bolster Ice (1) 1 Inflicts direct Storm damage.
Bolster Ice (node).png Bolster Ice 5 Lucky (2) 2 +20% of equipped weapon Enchant Power added to Plus Ice.
Extra Crispy (node).png Extra Crispy 10 Bolster Fire (2) 3 +33% chance for Simmer and Boil damage ticks to last an extra round.
Molten Weapons (node).png Molten Weapons 10 Bolster Fire (1) 2 +40% to the Power of Fire Weapon Enchants.
Bolster Storm (node).png Bolster Storm 10 Ability: Gust (1) 2 +20% of equipped weapon Enchant Power added to Plus Storm.
Freezing Weapons (node).png Freezing Weapons 10 Bolster Ice (1) 2 +40% to the Power of Ice Weapon Enchants.
Hypothermic (node).png Hypothermic 10 Bolster Ice (2) 3 +33% chance for Shiver and Chill damage ticks to last an extra round.
Wither (node).png Wither 15 Extra Crispy (2) 3 +5% chance for Simmer and Boil to inflict Weaken.
Heat Up (node).png Heat Up 15 Molten Weapons (1) 2 +1 to the Plus Fire Cap of all Fire spells for every 3 levels.
Electrified Weapons (node).png Electrified Weapons 15 Bolster Storm (1) 2 +40% to the Power of Storm Weapon Enchants.
Cool Down (node).png Cool Down 15 Frozen Weapons (1) 2 +1 to the Plus Ice Cap of all Ice spells for every 3 levels.
Frozen Solid (node).png Frozen Solid 15 Hypothermic (2) 3 +5% chance for Shiver and Chill to inflict Stun.
Boil Ability (node).png Ability: Boil 25 Wither (2) 1 Inflicts Fire damage over several rounds.
Fire Power (node).png Fire Power 25 Heat Up (2) 3 +8% to the Power of all Fire abilities.
Ice Power (node).png Ice Power 25 Cool Down (2) 3 +8% to the Power of all Ice abilities.
Chill Ability (node).png Ability: Chill 25 Frozen Solid (2) 1 Inflicts Ice damage over several rounds.

Mage Tree Overview

"Overview information goes here"

Healer Tree

Icon Node Level Required Nodes Max Points Description Image
Shortened Span (node).png Shortened Span - - 3 +10% chance for Renew spells to end an active damage over time spell. Healer Tree.png
Holy Shield (node).png Holy Shield - - 3 +33% chance for Shield to also bestow Bless.
Stamina (node).png Stamina 5 Shortened Span (2) 3 +1 to Max HP for every 2 levels.
Wisdom (node).png Wisdom 5 Holy Shield (2) 3 +1 to Max MP for every 2 levels.
Vivify Ability (node).png Ability: Vivify 10 Stamina (1) 1 Dispels Sleep and Confuse.
Renewable Power (node).png Renewable Power 10 Stamina (2) 3 +3% to the Power of all Heal spells.
Exasperate (node).png Exasperate 10 Comatose (1) 2 +5% chance to inflict Sleep on attacking foes.
Comatose (node).png Comatose 10 Wisdom (1) 2 +25 to the damage threshold of all Sleep statuses inflicted.
Consume Ability (node).png Ability: Consume 10 Wisdom (1) 1 Steals MP, Will, Rage etc., returned as MP.
Rejuvenate (node).png Rejuvenate 15 Ability: Vivify (1) 2 +25% chance for Vivify to also generate an active Renew spell.
Master Healer (node).png Master Healer 15 Renewable Power (2) 3 +33% to the Plus Heal Cap of all Renew spells.
Extended Recovery (node).png Extended Recovery 15 Master Healer (2) 3 +33% chance for all Renew healing ticks to last an extra round.
Night Terrors (node).png Night Terrors 15 Comatose (2) 2 +20% to the Power of Nightmare.
Benediction (node).png Benediction 25 Ability: RenewMost (1) 2 +25% chance for all Renew and Redeem spells to also bestow Bless.
RenewMost Ability (node).png Ability: RenewMost 25 Master Healer (1) 1 Heals for a large amount of HP over several rounds.
Second Chance (node).png Second Chance 25 Extended Recovery 2 +15% to Redeem's Rate and HP healed upon Revival.
Siphon Energy (node).png Siphon Energy 25 Ability: Consume (1) 2 +10% to the amount of MP, Rage, etc. stolen by Consume.

Healer Tree Overview

"Overview information goes here"

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Learned Automatically
Ability MP Cost Level Description
Simmer 5 1 Inflicts fire damage over time on a single target.
Renew 5 2 Heals an ally for a small amount of HP over time.
Shield 8 4 Boosts the speed and defense of the caster.
Shiver 5 5 Inflicts ice damage over time on a single target.
Detox 7 8 Dispels the poison status from an ally.
Sleep 4 10 Chance to sleep a single target.
RenewMore 15 11 Heals an ally for a moderate amount of HP over time.
Recall 2 13 Used in the overworld; returns the party to the last town visited.
Nightmare 12 15 Inflicts major direct damage on a single sleeping target.
Dream 3 16 Awakens a sleeping ally and heals all allies.
Redeem 21 20 40% base chance to revive one ally from death.
RenewWave 25 23 Heals all allies for a small amount of HP over time.
Learned from Mage Tree
Ability MP Cost Level Description
Gust 3 5 Inflicts direct storm damage on a single target.
Boil 15 25 Inflicts fire damage over time on all enemies.
Chill 15 25 Inflicts ice damage over time on all enemies.
Learned from Healer Tree
Ability MP Cost Level Description
Vivify 5 10 Dispels both sleep and confuse from all allies.
Consume 10 10 Steals MP, Will, Rage, Credit- and returns as MP
RenewMost 25 25 Heals an ally for a large amount of HP over time.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock