Difference between revisions of "Ranger"

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(Hunter Tree Overview)
(Nature Tree)
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|Regrowth || 5 || Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells [[Heal]], [[HealMore]], and [[Detox]].
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|Placeholder branch || ? || Placeholder text for a description.
| rowspan="7" | [[Image:Ranger1.png|404x318px]]
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|Holy Power || 20 || -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell [[HealWave]].
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|Nature's Fury || 5 || Increases the base power of all storm spells, up to a maximum of +6 to spell power.
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|Tempest || 8 || -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells [[Electro]] and [[Sizzle]].
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|Cloud Burst || 15 || +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell [[Lightning]].
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|Sagacious || 5 || +2 to Intelligence per point, up to maximum of +12.
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|Staff Mastery || 5 || +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both.
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Revision as of 16:11, 28 April 2014

Notice: This page or section contains information that is not up to date with the most recent version of NEStalgia.
Ranger.png
Ranger stats.png
↵ Return to Classes

The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also be an asset to any party.

Equipment

Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces. In short, a ranger's equipment options mirrors their versatility in terms of skill choices and play style.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Nature Tree

Branch Level Description Image
Placeholder branch  ? Placeholder text for a description.

Nature Tree Overview

Hunter Tree

Branch Level Description Image
Quickness 5 +3 to Agility per point, up to a maximum of +18. This branch includes the skill Counter. Hunter Tree.png
Awareness 8 +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell Sense.
Guts 10 +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each.
Daring Offense 5 +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell Soften.
Steady Aim 5 +1% to bonus crit.
Dead Eye 15 +1% to bonus crit.
Solid Defense 5 +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell Harden.
Moving Target 5 +1% to bonus dodge.
Agile 15 +1% to bonus dodge.

Hunter Tree Overview

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Learned Automatically
Ability MP Cost Level Description
Shock 4 1 Inflicts Storm damage on a single target.
Sense 0 3 Shows nearby foes in the overworld, and examines foes in battle.
Guard 0 4 When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.
Heal 5 5 Heals an ally for a small amount of HP.
Impale 2 7 Inflicts minor damage on a single target: chance to cause bleed.
Electro 9 10 Inflicts greater Storm damage on a single target.
Repel 5 13 Reduces the frequency of or outright prevents monster encounters in the overworld. Has a reduced effect if monsters are equal or higher in level compared to the leader of the group.
Lightning 15 14 Inflicts Storm damage on all enemies.
Outside 4 15 Used in caves and other dungeons; returns the party to the entrance.
Headshot 0 18 Inflicts minor damage on a single target: chance to cause confuse.
HealMore 12 20 Heals an ally for a moderate amount of HP.
Learned from Nature Tree
Ability MP Cost Description
Detox 7 Dispels Poison on an ally.
HealWave 20 Heals all allies for a small amount of HP.
Sizzle 5 Inflicts Storm damage over time to a single target.
Voltcross 10 Creates a shield around yourself which when hit inflicts massive Storm damage to the attacker.
Learned from Hunter Tree
Ability MP Cost Description
Harden 10 Boosts the physical defense of a single ally.
Soften 6 Lowers the physical defense of a single target.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock