Warlock

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Warlock.png
Warlock stats.png
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They use their own health to cast spells and can drain the life out of enemies. Warlocks are the healthiest of the four mage classes, with HP growth that rivals classes like soldier and merchant. Warlocks are somewhat sturdy for a mage class as well, although they still take far more physical damage than a dedicated melee class does.

Equipment

Warlocks can use almost all of the same equipment as wizards, minus some staff-type weapons. Warlocks have access to dagger-type weapons like a Cleric, excepting class-specific weapons such as the Malevolent Crucifix.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Agony Tree

Icon Node Level Required Nodes Max Points Description Image
Ruination (node).png Ruination - - 3 +1 round to the duration of all Curses inflicted. Agony Tree.png
Quickness (node).png Quickness - - 3 +1 to Agility for every 3 levels.
Tap Malady (node).png Tap Malady 5 Ruination (2) 3 +5% chance for Tap spells to also inflict a random status ailment.
Elementalist (node).png Elementalist 5 Quickness (2) 2 +15% of equipped weapon Enchant Power added to same Plus Element stat.
Leech Hex (node).png Leech Hex 10 Tap Malady (1) 2 +10% chance for Leech to also inflict Curse.
Sagacious (node).png Sagacious 10 Tap Malady (2) or Elementalist (2) 2 +1 to Intelligence for every 3 levels.
Life Drain (node).png Life Drain 10 Elementalist (2) 2 +5% of all physical damage dealt to foes returned as HP.
Effusion (node).png Effusion 15 Leech Hex (2) 3 -5% to the damage spread penalty of Leech vs. 4+ foes.
Augmentation (node).png Augmentation 15 Tap Malady (2) 2 +10% to damage dealt by Tap spells on Cursed foes.
Painful Rebound (node).png Painful Rebound 15 Sagacious (1) 2 +1 to the Damage Soft Cap of Reflect for every 2 levels.
Elemental Power (node).png Elemental Power 15 Elementalist (2) 2 +1 to the Plus Element Cap of all Tap spells for every 3 levels.
Beat Down (node).png Beat Down 15 Life Drain (1) 2 +5% chance to inflict Soften with all physical attacks.
Drainage (node).png Drainage 25 Effusion (2) 2 +20% to damage dealt by Leech on Cursed foes.
Tappity Tap (node).png Tappity Tap 25 Augmentation (2) or Elemental Power (2) 2 +5% to the Power and +5 to the HP cost of Elemental Tap spells.
Cursed Prey (node).png Cursed Prey 25 Beat Down (1) 2 +5% to Bonus Crit when attacking Cursed foes.

Agony Tree Overview

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Occultist Tree

Icon Node Level Required Nodes Max Points Description Image
Kickbacks (node).png Kickbacks - - 3 +3% chance for Shift spells to refund their HP cost in battle. Occultist Tree.png
Symbiosis (node).png Symbiosis - - 2 +15% of equipped weapon Enchant Power added to same Resistance stat.
Purge (node).png Purge 5 Invocation (1) 2 +10% chance for Shift spells to also dispel all status ailments.
Invocation (node).png Invocation 5 Kickbacks (2) 2 +10% chance for Shift spells to also bestow a random status buff.
Lucky (node).png Lucky 5 Symbiosis (2) 2 +1 to Luck for every 3 levels.
Exorcism Ability (node).png Ability: Exorcism 10 Purge (1) 1 Dispels one status ailment.
Quick Shift (node).png Quick Shift 10 Invocation (1) 2 +25% chance to go first when Shifting to an ally with HP below 50%.
Stamina (node).png Stamina 10 Lucky (2) 3 +1 to Max HP for every 2 levels.
Scare Ability (node).png Ability: Scare 10 Lucky (1) 1 Chance to Stun; base Rate increases to 100% on Cursed foes.
Compelling Ritual (node).png Compelling Ritual 15 Ability: Exorcism (1) 2 +15% chance for Exorcism to dispel all status ailments.
Master Shifter (node).png Master Shifter 15 Quick Shift (1) 2 +1 to the Plus Heal Cap of all Shift spells for every 3 levels.
Sacrifice Ability (node).png Ability: Sacrifice 15 Quick Shift (1) 1 Kills the caster and Revives all allies with the remaining HP.
Absorb Ability (node).png Ability: Absorb 15 Stamina (1) 1 Steals MP, Will, Rage etc., returned as HP.
Horrifying Visions (node).png Horrifying Visions 15 Ability: Scare 3 +33% chance for Scare to also inflict Blind and Slow upon Stunning.
Shifty (node).png Shifty 25 Ability: ShiftWave 3 +10 to the Total HP and +5 to the HP cost of ShiftMore and ShiftWave.
ShiftWave Ability (node).png Ability: ShiftWave 25 Master Shifter (2) 1 Heals all allies for a small amount of HP.
Martyr (node).png Martyr 25 Ability: Sacrifice (1) 2 +25% to HP healed upon Revival by Sacrifice.
Siphon Energy (node).png Siphon Energy 25 Ability: Absorb (1) 2 +10% to the amount of MP, Rage, etc. stolen by Absorb.

Occultist Tree Overview

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Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.


Learned Automatically
Ability HP Cost Level Description
Tap 6 1 Steals HP from a single target.
Shift 20 3 Heals an ally for a small amount of HP.
Curse 15 4 Curses a single target, which reduces the amount restored by healing spells/skills/items. Magic herbs are not affected by Curse.
FireTap 12 7 Inflicts direct Fire damage that is returned as HP to the caster.
StormTap 12 8 Inflicts direct Fire damage that is returned as HP to the caster.
Leech 40 10 Steals HP over time from a group.
RobGrave 10 12 Inflicts direct damage; steals an item if the target is KOed.
Shiftmore 40 15 Heals one ally for a moderate amount of HP.
Exigate 20 18 Can be cast anywhere to return the party to the last town visited.
Reflect 25 25 Mirrors all damage the caster takes in a round back at all enemies.
Learned from Occultist Tree
Ability HP Cost Level Description
Exorcism 12 10 Dispels one status ailment on all allies.
Scare 20 10 Chance to Stun; base Rate increases to 100% on Cursed foes.
Sacrifice 20 15 Kills the caster and revives all allies with the remaining HP.
Absorb 15 15 Steals MP, Will, Rage, Credit- and returns as HP.
ShiftWave 40 25 Heals all allies for a small amount of HP.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock