Status Effects
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Revision as of 06:55, 16 June 2014 by Xhamon (Talk | contribs) (Updated with info provided in help menu in-game (F1) v1.68)
Status buffs |
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Name | Description |
Bless | Increases healing received by 20%. (Or cancels Curse.) |
Empower | Increases physical Attack power by 20%. (Or cancels Weaken.) |
Focus | Prevents Sleep, Stun(allegedly) and Confuse ailments. |
Harden | Increases physical Defense power by 20%. (Or cancels Soften.) |
Renew | Healing over time effect. |
Repel | Field buff that reduces the chance of random encounters in lower level areas. |
Speed | Doubles Agility for turn order calculations; Agility is not otherwise affected. (Or cancels Slow.) |
StopSpell | Reduces all elemental damage the target receives by 30%. |
Vanished | Causes incoming non-ability-based attacks to miss (often). |
Status ailments |
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Name | Description |
Bleed | Inflicts damage every round. |
Blind | Causes outgoing non-ability-based attacks to miss (often). |
Confuse | Chance to skip turns or attack allies while active. |
Curse | Reduces healing received by 55% and halves Luck. (Or cancels Bless.) |
Poison | Inflicts damage every round and persists after battle. |
Sleep | Skip all turns while active. |
Slow | Halves Agility for turn order calculations; Agility is not otherwise affected. (Or cancels Speed.) |
Soften | Decreases physical Defense power by 30%. (Or cancels Harden.) |
Stun | Skip next turn. |
Weaken | Decreases physical Attack power by 10%. (Or cancels Empower.) |
Damage over time effects |
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Name | Description |
Darken | Non-elemental DoT effect. |
Fizz | Non-elemental DoT effect. |
Leech | Non-elemental DoT effect. Heals the caster of the Leech spell with the target's lost HP. |
Shiver | Ice DoT effect. |
Simmer | Fire DoT effect. |
Sizzle | Storm DoT effect. |
NOTES:
- All DoT effects can all be stacked with others (not the same one twice).
- DoT effects are not removed by abilities that clear all status ailments, like the Cleric's Cleanse skill tree.