Diark

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Diark can be found within the Black Sanctum Keep in one of two locations. Diark alternates between these locations whenever encountered by a party, regardless of that party's success.

At the end of the first round of battle, Diark erects a barrier that renders him immune to damage, much like the barrier erected by the Guardian and the Warder. At the same time, four wicks are summoned; unlike Diark these wicks are not immune to damage. However, the wicks must be defeated in a certain (and randomized at the start of each battle) order before Diark becomes vulnerable to damage again.

Failure to defeat the wicks in the correct order results in Diark summoning new wicks to replace however many were defeated up to that point. Once the wicks are defeated in the correct order, Diark will not summon replacements for a few turns; he will summon more wicks if the battle is drawn much longer.

Monster Information

Abilities

Diark
Diark (battle).png
 Wild HP: 525
 Wild MP:  ??
 Type: Normal
 Gold: 250
 Experience: 3
 Steal: Intelligence Seed (Medium)
 Found: Keep
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