Difference between revisions of "Ranger"
(Added a level requirement column to the skill tree tables.) |
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! colspan=" | + | ! colspan="4" | |
===Nature Tree=== | ===Nature Tree=== | ||
|- | |- | ||
− | !Branch!!Description!!Image | + | !Branch!!Level!!Description!!Image |
|- | |- | ||
− | |Regrowth || Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells [[Heal]], [[HealMore]], and [[Detox]] | + | |Regrowth || 5 || Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells [[Heal]], [[HealMore]], and [[Detox]]. |
| rowspan="7" | [[Image:Ranger1.png|404x318px]] | | rowspan="7" | [[Image:Ranger1.png|404x318px]] | ||
|- | |- | ||
− | |Holy Power || -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell [[HealWave]] | + | |Holy Power || 20 || -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell [[HealWave]]. |
|- | |- | ||
− | |Nature's Fury || Increases the base power of all storm spells, up to a maximum of +6 to spell power | + | |Nature's Fury || 5 || Increases the base power of all storm spells, up to a maximum of +6 to spell power. |
|- | |- | ||
− | |Tempest || -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells [[Electro]] and [[Sizzle]] | + | |Tempest || 8 || -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells [[Electro]] and [[Sizzle]]. |
|- | |- | ||
− | |Cloud Burst || +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell [[Lightning]] | + | |Cloud Burst || 15 || +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell [[Lightning]]. |
|- | |- | ||
− | |Sagacious || +2 to Intelligence per point, up to maximum of +12 | + | |Sagacious || 5 || +2 to Intelligence per point, up to maximum of +12. |
|- | |- | ||
− | |Staff Mastery || +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both | + | |Staff Mastery || 5 || +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both. |
|} | |} | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! colspan=" | + | ! colspan="4" | |
===Hunter Tree=== | ===Hunter Tree=== | ||
|- | |- | ||
− | !Branch!!Description!!Image | + | !Branch!!Level!!Description!!Image |
|- | |- | ||
− | |Quickness || +3 to Agility per point, up to a maximum of +18. This branch includes the skill [[Counter]] | + | |Quickness || 5 || +3 to Agility per point, up to a maximum of +18. This branch includes the skill [[Counter]]. |
| rowspan="9" align="right" | [[Image:Ranger2.png|404x318px]] | | rowspan="9" align="right" | [[Image:Ranger2.png|404x318px]] | ||
|- | |- | ||
− | |Awareness || +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell [[Sense]] | + | |Awareness || 8 || +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell [[Sense]]. |
|- | |- | ||
− | |Guts || +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each | + | |Guts || 10 || +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each. |
|- | |- | ||
− | |Daring Offense || +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell [[Soften]] | + | |Daring Offense || 5 || +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell [[Soften]]. |
|- | |- | ||
− | |Steady Aim || +1% to bonus crit | + | |Steady Aim || 5 || +1% to bonus crit. |
|- | |- | ||
− | |Dead Eye || +1% to bonus crit | + | |Dead Eye || 15 || +1% to bonus crit. |
|- | |- | ||
− | |Solid Defense || +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell [[Harden]] | + | |Solid Defense || 5 || +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell [[Harden]]. |
|- | |- | ||
− | |Moving Target || +1% to bonus dodge | + | |Moving Target || 5 || +1% to bonus dodge. |
|- | |- | ||
− | |Agile || +1% to bonus dodge | + | |Agile || 15 || +1% to bonus dodge. |
|} | |} | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | ! colspan=" | + | ! colspan="4" | |
===Foundation Tree=== | ===Foundation Tree=== | ||
|- | |- | ||
− | !Branch!!Description!!Image | + | !Branch!!Level!!Description!!Image |
|- | |- | ||
− | |Stamina || +2% to max HP per point, up to a maximum of +10%. | + | |Stamina || 5 || +2% to max HP per point, up to a maximum of +10%. |
| rowspan="4" align="right" | [[Image:Ranger3.png|404x318px]] | | rowspan="4" align="right" | [[Image:Ranger3.png|404x318px]] | ||
|- | |- | ||
− | |Wisdom || +2% to max MP per point, up to a maximum of +10%. | + | |Wisdom || 5 || +2% to max MP per point, up to a maximum of +10%. |
|- | |- | ||
− | |Luck || +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%. | + | |Luck || 5 || +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%. |
|- | |- | ||
− | |Fire/Ice/Storm Enchant || (Can only choose one branch to go into) +4% Fire/Ice/Storm damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each. | + | |Fire/Ice/Storm Enchant || 12 || (Can only choose one branch to go into) +4% Fire/Ice/Storm damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each. |
|} | |} | ||
− | |||
− | |||
== [[Abilities]] == | == [[Abilities]] == |
Revision as of 08:43, 11 November 2012
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The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also be an asset to any party.
Equipment
Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces. In short, a ranger's equipment options mirrors their versatility in terms of skill choices and play style.
Skill Trees
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with the five points available. There are three ways to gain additional points:
- Gain an experience level, which grants one point.
- Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.
- Spend 100,000 gold on a Greater Moon Blessing, which grants four points all at once.
As of v1.62 this allows for a maximum of 38 points to spend.
Nature Tree |
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Branch | Level | Description | Image |
Regrowth | 5 | Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells Heal, HealMore, and Detox. | |
Holy Power | 20 | -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell HealWave. | |
Nature's Fury | 5 | Increases the base power of all storm spells, up to a maximum of +6 to spell power. | |
Tempest | 8 | -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells Electro and Sizzle. | |
Cloud Burst | 15 | +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell Lightning. | |
Sagacious | 5 | +2 to Intelligence per point, up to maximum of +12. | |
Staff Mastery | 5 | +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both. |
Hunter Tree |
|||
---|---|---|---|
Branch | Level | Description | Image |
Quickness | 5 | +3 to Agility per point, up to a maximum of +18. This branch includes the skill Counter. | |
Awareness | 8 | +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell Sense. | |
Guts | 10 | +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each. | |
Daring Offense | 5 | +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell Soften. | |
Steady Aim | 5 | +1% to bonus crit. | |
Dead Eye | 15 | +1% to bonus crit. | |
Solid Defense | 5 | +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell Harden. | |
Moving Target | 5 | +1% to bonus dodge. | |
Agile | 15 | +1% to bonus dodge. |
Foundation Tree |
|||
---|---|---|---|
Branch | Level | Description | Image |
Stamina | 5 | +2% to max HP per point, up to a maximum of +10%. | 404x318px |
Wisdom | 5 | +2% to max MP per point, up to a maximum of +10%. | |
Luck | 5 | +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%. | |
Fire/Ice/Storm Enchant | 12 | (Can only choose one branch to go into) +4% Fire/Ice/Storm damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each. |
Abilities
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
Note: Listed MP costs are the default. Points in the Holy Power branch of the Nature tree will reduce the MP cost of Heal, HealMore and HealWave. Similarly, points in the Tempest branch of the Nature tree will reduce the MP cost of Shock, Electro, Sizzle and Lightning.
Ability | MP Cost | Description |
---|---|---|
Repel | 5 | Reduces the frequency of or outright prevents monster encounters in the overworld. Has no effect if monsters are equal or higher in level compared to the leader of the group. |
Outside | 4 | Used in caves and other dungeons; returns the party to the entrance. |
Shock | 4 | Inflicts Storm damage on a single target. |
Guard | 0 | When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round. |
Impale | 2 | Inflicts minor damage on a single target: chance to cause bleed. |
Headshot | 0 | Inflicts minor damage on a single target: chance to cause confuse. |
Ability | MP Cost | Branch | Description |
---|---|---|---|
Heal | 5 | Regrowth | Heals an ally for a small amount of HP. |
HealMore | 13 | Regrowth | Heals an ally for a moderate amount of HP. |
HealWave | 25 | Regrowth | Heals all allies for a small amount of HP. |
Electro | 8 | Tempest | Inflicts Storm damage on an enemy group. |
Sizzle | 9 | Tempest | Inflicts Storm damage over time to a single target. |
Lightning | 13 | Cloud Burst | Inflicts Storm damage on all enemies. |
Ability | MP Cost | Branch | Description |
---|---|---|---|
Counter | 0 | Quickness | Counters all single-target attacks directed at the ranger. Occurs at the start of the round. |
Sense | 0 | Awareness | Examines enemy stats in battle and lists nearby foes in the overworld. |
Soften | 6 | Daring Offense | Lowers the physical defense of a single target. |
Harden | 10 | Solid Defense | Boosts the physical defense of a single ally. |