Ranger

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The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.

Ranger.png Ranger stats.png

Equipment

Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces.

Skill Trees

Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole.

NATURE TREE: Nature Tree.png

Regrowth: Increases the base of all healing spells per point. This branch includes the spells Heal,HealMore, andDetox. Accessible when skill trees open up.

Holy Power: -8% MP cost of all healing spells. This branch includes the spell HealWave. Accessible at level 20.

Nature's Fury: Increase the base power of all storm spells. Accessible when skill trees open up.

Tempest: -5% MP cost of all storm spells. This branch includes the spell Electro and Sizzle. Accessible at level 8.

Cloud Burst: +5% to storm spell multi-target damage. This branch includes the spell Lightning. Accessible at level 15.

Sagacious: +2 to Intelligence. Accessible when skill tree opens.

Staff Mastery: +2% to both Plus Storm and Plus Healing when using staves. Accessible at level 5.


HUNTER TREE: Hunter Tree.png

Quickness: +3 to Agility. This branch includes the spell Counter. Accessible when skill trees open up.

Awareness: +20% to Repel's effect vs. stronger monsters. This branch inludes the spell Sense. Accessible at level 8.

Guts: +3% to Fire, Ice and Storm resist. Accessible at level 10.

Daring Offense +2% physical damage when using either bows or staves. This branch includes the spell Soften. Accessible when skill trees open up.

Steady Aim: +1% to bonus crit. Accessible at level 5.

Dead Eye: +1% to bonus crit. Accessible at level 15.

Solid Defense: +2% to defense when using either swords or staves. This branch includes the spell Harden. Accessible when skill trees open up.

Moving Target: +1% to bonus dodge. Accessible at level 5.

Agile: +1% to bonus dodge. Accessible at level 15.


FOUNDATION TREE: File:Ranger3.png

Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.

Stamina: +2% to max HP per point, up to a maximum of +10%.

Wisdom: +2% to max MP per point, up to a maximum of +10%.

Luck: +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.

Fire/Ice/Storm Enchant: (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Note: Listed MP costs are the default. Points in the Holy Power branch of the Support tree will reduce the MP cost of Heal, HealMore and HealWave.


Learned Automatically:

Repel - 5 MP: Reduces the frequency of monster encounters in the overworld.

Outside - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.

Shock - 4 MP: Inflicts direct damage on a single target.

Guard - 0 MP: Absorb all targeted attacks on an ally: increases defense.

Impale - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.

Headshot - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.


Learned from Nature Tree:

Heal - 5 MP: Heals an ally for a small amount of HP. Learned from Regrowth branch.

HealMore - 13 MP: Heals an ally for a moderate amount of HP. Learned from Regrowth branch.

HealWave - 25 MP: Heals all allies for a small amount of HP. Learned from Regrowth branch.

Electro - 8 MP: Inflicts direct damage on an enemy group. Learned from tempest branch.

Sizzle - 9 MP: Inflicts damage over time on a single target. Learned from tempest branch.

Lightning - 13 MP: Inflicts direct damage on all enemies. Learned from cloud burst branch.


Learned from Hunter Tree:

Counter - 0 MP: Counters all targeted attacks from foes. Learned from quickness branch.

Sense - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from awareness branch.

Soften - 6 MP: Lowers the defense of a single target. Learned from daring offense branch.

Harden - 10 MP: Boosts the defense of a single ally. Learned from solid defense branch.


Credits

Pictures provided by Sonix.