Difference between revisions of "Ranger"

From NEStalgia
Jump to: navigation, search
(Same.)
Line 1: Line 1:
 
{{Template:Quick}}
 
{{Template:Quick}}
 
__NOTOC__
 
__NOTOC__
<br>
+
 
 
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.  
 
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.  
<br>
+
 
<br>
+
 
[[Image:Ranger.png]]
 
[[Image:Ranger.png]]
 
[[Image:Ranger_stats.png]]
 
[[Image:Ranger_stats.png]]
Line 10: Line 9:
 
== Equipment ==
 
== Equipment ==
  
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]].  
+
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]]. In short, a ranger's equipment options mirrors their versatility in terms of skill choices and play style.
  
 
== Skill Trees ==
 
== Skill Trees ==
  
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu will unlock at lvl 5 and at that point your character will gain a point to allocate to the skill tree once every level with two exceptions; the player will gain two skill points during the main quest line and can buy four more at the cost of 100,000 gold. How a character allocates his skill points can greatly effect how the character will play as a whole.  
+
Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with the five points available. There are three ways to gain additional points:
 +
 
 +
- Gain an experience level, which grants one point.<BR>
 +
- Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
 +
- Spend 100,000 gold on a Greater Moon Blessing, which grants four points all at once.
 +
 
 +
As of v1.62 this allows for a maximum of 38 points to spend.  
  
 
'''NATURE TREE:'''
 
'''NATURE TREE:'''
 
[[Image:Ranger1.png]]
 
[[Image:Ranger1.png]]
  
'''Regrowth:''' Increases the base of all healing spells per point. This branch includes the spells [[Heal]],[[HealMore]], and[[Detox]]. Accessible when skill trees open up.
+
'''Regrowth:''' Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells [[Heal]], [[HealMore]], and [[Detox]]. Accessible when skill trees open up.
  
'''Holy Power:''' -8% MP cost of all healing spells. This branch includes the spell [[HealWave]]. Accessible at level 20.
+
'''Holy Power:''' -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell [[HealWave]]. Accessible at level 20.
  
'''Nature's Fury:''' Increase the base power of all storm spells. Accessible when skill trees open up.
+
'''Nature's Fury:''' Increases the base power of all storm spells, up to a maximum of +6 to spell power. Accessible when skill trees open up.
  
'''Tempest:''' -5% MP cost of all storm spells. This branch includes the spell [[Electro]] and [[Sizzle]]. Accessible at level 8.
+
'''Tempest:''' -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells [[Electro]] and [[Sizzle]]. Accessible at level 8.
  
'''Cloud Burst:''' +5% to storm spell multi-target damage. This branch includes the spell [[Lightning]]. Accessible at level 15.
+
'''Cloud Burst:''' +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell [[Lightning]]. Accessible at level 15.
  
'''Sagacious:''' +2 to Intelligence. Accessible when skill tree opens.
+
'''Sagacious:''' +2 to Intelligence per point, up to maximum of +12. Accessible when skill trees open up.
 
+
'''Staff Mastery:''' +2% to both Plus Storm and Plus Healing when using staves. Accessible at level 5.
+
  
 +
'''Staff Mastery:''' +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both. Accessible at level 5.
  
 
'''HUNTER TREE:'''
 
'''HUNTER TREE:'''
 
[[Image:Ranger2.png]]
 
[[Image:Ranger2.png]]
  
'''Quickness:''' +3 to Agility. This branch includes the spell [[Counter]]. Accessible when skill trees open up.
+
'''Quickness:''' +3 to Agility per point, up to a maximum of +18. This branch includes the skill [[Counter]]. Accessible when skill trees open up.
  
'''Awareness:''' +20% to Repel's effect vs. stronger monsters. This branch inludes the spell [[Sense]]. Accessible at level 8.
+
'''Awareness:''' +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell [[Sense]]. Accessible at level 8.
  
'''Guts:''' +3% to Fire, Ice and Storm resist. Accessible at level 10.
+
'''Guts:''' +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each. Accessible at level 10.
  
'''Daring Offense''' +2% physical damage when using either bows or staves. This branch includes the spell [[Soften]]. Accessible when skill trees open up.
+
'''Daring Offense''' +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell [[Soften]]. Accessible when skill trees open up.
  
 
'''Steady Aim:''' +1% to bonus crit. Accessible at level 5.
 
'''Steady Aim:''' +1% to bonus crit. Accessible at level 5.
Line 49: Line 53:
 
'''Dead Eye:''' +1% to bonus crit. Accessible at level 15.
 
'''Dead Eye:''' +1% to bonus crit. Accessible at level 15.
  
'''Solid Defense:''' +2% to defense when using either swords or staves. This branch includes the spell [[Harden]]. Accessible when skill trees open up.
+
'''Solid Defense:''' +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell [[Harden]]. Accessible when skill trees open up.
  
 
'''Moving Target:''' +1% to bonus dodge. Accessible at level 5.
 
'''Moving Target:''' +1% to bonus dodge. Accessible at level 5.
  
 
'''Agile:''' +1% to bonus dodge. Accessible at level 15.
 
'''Agile:''' +1% to bonus dodge. Accessible at level 15.
 
  
 
'''FOUNDATION TREE:'''
 
'''FOUNDATION TREE:'''
Line 67: Line 70:
 
'''Luck:''' +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.
 
'''Luck:''' +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.
  
'''Fire/Ice/Storm Enchant:''' (Can only choose one branch to go into) +4% Fire/Ice/Strom damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.
+
'''Fire/Ice/Storm Enchant:''' (Can only choose one branch to go into) +4% Fire/Ice/Storm damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.
  
 
== Abilities ==
 
== Abilities ==
Line 73: Line 76:
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
  
Note: Listed MP costs are the default.  Points in the Holy Power branch of the Support tree will reduce the MP cost of [[Heal]], [[HealMore]] and [[HealWave]].
+
Note: Listed MP costs are the default.  Points in the Holy Power branch of the Nature tree will reduce the MP cost of [[Heal]], [[HealMore]] and [[HealWave]]. Similarly, points in the Tempest branch of the Nature tree will reduce the MP cost of [[Shock]], [[Electro]], [[Sizzle]] and [[Lightning]].
 
+
  
 
'''Learned Automatically''':
 
'''Learned Automatically''':
  
'''Repel''' - 5 MP: Reduces the frequency of monster encounters in the overworld.
+
'''Repel''' - 5 MP: Reduces the frequency of or outright prevents monster encounters in the overworld.  Has no effect if monsters are equal or higher in level compared to the leader of the group.
  
'''Outside''' - 4 MP: Used in caves and othe dungeons; returns the part to the entrance.
+
'''Outside''' - 4 MP: Used in caves and other dungeons; returns the part to the entrance.
  
'''Shock''' - 4 MP: Inflicts direct damage on a single target.  
+
'''Shock''' - 4 MP: Inflicts [[Storm]] damage on a single target.  
  
'''Guard''' - 0 MP: Absorb all targeted attacks on an ally: increases defense.
+
'''Guard''' - 0 MP: When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.
  
 
'''Impale''' - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.
 
'''Impale''' - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.
  
 
'''Headshot''' - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.
 
'''Headshot''' - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.
 
  
 
'''Learned from Nature Tree''':
 
'''Learned from Nature Tree''':
  
'''Heal''' - 5 MP: Heals an ally for a small amount of HP. Learned from Regrowth branch.
+
'''Heal''' - 5 MP: Heals an ally for a small amount of HP. Learned from the Regrowth branch.
  
'''HealMore''' - 13 MP: Heals an ally for a moderate amount of HP. Learned from Regrowth branch.
+
'''HealMore''' - 13 MP: Heals an ally for a moderate amount of HP. Learned from the Regrowth branch.
  
'''HealWave''' - 25 MP: Heals all allies for a small amount of HP. Learned from Regrowth branch.
+
'''HealWave''' - 25 MP: Heals all allies for a small amount of HP. Learned from the Regrowth branch.
  
'''Electro''' - 8 MP: Inflicts direct damage on an enemy group. Learned from tempest branch.
+
'''Electro''' - 8 MP: Inflicts [[Storm]] damage on an enemy group. Learned from the Tempest branch.
  
'''Sizzle''' - 9 MP: Inflicts damage over time on a single target. Learned from tempest branch.
+
'''Sizzle''' - 9 MP: Inflicts [[Storm]] damage over time to a single target. Learned from the Tempest branch.
 
+
'''Lightning''' - 13 MP: Inflicts direct damage on all enemies. Learned from cloud burst branch.
+
  
 +
'''Lightning''' - 13 MP: Inflicts [[Storm]] damage on all enemies. Learned from the Cloud Burst branch.
  
 
'''Learned from Hunter Tree:'''
 
'''Learned from Hunter Tree:'''
  
'''Counter''' - 0 MP: Counters all targeted attacks from foes. Learned from quickness branch.
+
'''Counter''' - 0 MP: Counters all single-target attacks directed at the ranger. Occurs at the start of the round. Learned from the Quickness branch.
 
+
'''Sense''' - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from awareness branch.
+
  
'''Soften''' - 6 MP: Lowers the defense of a single target. Learned from daring offense branch.
+
'''Sense''' - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from the Awareness branch.
  
'''Harden''' - 10 MP: Boosts the defense of a single ally. Learned from solid defense branch.
+
'''Soften''' - 6 MP: Lowers the physical defense of a single target. Learned from the Daring Offense branch.
  
 +
'''Harden''' - 10 MP: Boosts the physical defense of a single ally. Learned from the Solid Defense branch.
  
 
== Credits ==
 
== Credits ==
  
 
Pictures provided by Sonix.
 
Pictures provided by Sonix.

Revision as of 12:23, 13 March 2012


The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.

Ranger.png Ranger stats.png

Equipment

Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces. In short, a ranger's equipment options mirrors their versatility in terms of skill choices and play style.

Skill Trees

Skill trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with the five points available. There are three ways to gain additional points:

- Gain an experience level, which grants one point.
- Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.
- Spend 100,000 gold on a Greater Moon Blessing, which grants four points all at once.

As of v1.62 this allows for a maximum of 38 points to spend.

NATURE TREE: Nature Tree.png

Regrowth: Increases the base power of all healing spells per point, up to a maximum of +8 to spell power. This branch includes the spells Heal, HealMore, and Detox. Accessible when skill trees open up.

Holy Power: -8% MP cost of all healing spells, up to a maximum of -32%. This branch includes the spell HealWave. Accessible at level 20.

Nature's Fury: Increases the base power of all storm spells, up to a maximum of +6 to spell power. Accessible when skill trees open up.

Tempest: -5% MP cost of all storm spells, up to a maximum of -20%. This branch includes the spells Electro and Sizzle. Accessible at level 8.

Cloud Burst: +5% to storm spell multi-target damage, up to a maximum of +20%. This branch includes the spell Lightning. Accessible at level 15.

Sagacious: +2 to Intelligence per point, up to maximum of +12. Accessible when skill trees open up.

Staff Mastery: +2% to both Plus Storm and Plus Healing when using a staff, up to a maximum of +8% to both. Accessible at level 5.

HUNTER TREE: Hunter Tree.png

Quickness: +3 to Agility per point, up to a maximum of +18. This branch includes the skill Counter. Accessible when skill trees open up.

Awareness: +20% to Repel's effect vs. stronger monsters, up to a maximum of +40%. This branch inludes the spell Sense. Accessible at level 8.

Guts: +3% to Fire, Ice and Storm resist per point, up to a maximum of +9% to each. Accessible at level 10.

Daring Offense +2% physical damage per point when using either a bow or a staff, up to a maximum of +14%. This branch includes the spell Soften. Accessible when skill trees open up.

Steady Aim: +1% to bonus crit. Accessible at level 5.

Dead Eye: +1% to bonus crit. Accessible at level 15.

Solid Defense: +2% to physical defense per point when using either a sword or a staff, up to a maximum of +14%. This branch includes the spell Harden. Accessible when skill trees open up.

Moving Target: +1% to bonus dodge. Accessible at level 5.

Agile: +1% to bonus dodge. Accessible at level 15.

FOUNDATION TREE: File:Ranger3.png

Note: Stamina, Wisdom and Luck are available for point investment when skill trees open up. Fire/Ice/Storm Enchant are available at level 12.

Stamina: +2% to max HP per point, up to a maximum of +10%.

Wisdom: +2% to max MP per point, up to a maximum of +10%.

Luck: +3% chance to resist all attacks that have a randomized success rate per point, up to a maximum of +15%.

Fire/Ice/Storm Enchant: (Can only choose one branch to go into) +4% Fire/Ice/Storm damage added to physical attacks and 4% converted to Fire/Ice/Storm per point, up to a maximum of +20% to each.

Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Note: Listed MP costs are the default. Points in the Holy Power branch of the Nature tree will reduce the MP cost of Heal, HealMore and HealWave. Similarly, points in the Tempest branch of the Nature tree will reduce the MP cost of Shock, Electro, Sizzle and Lightning.

Learned Automatically:

Repel - 5 MP: Reduces the frequency of or outright prevents monster encounters in the overworld. Has no effect if monsters are equal or higher in level compared to the leader of the group.

Outside - 4 MP: Used in caves and other dungeons; returns the part to the entrance.

Shock - 4 MP: Inflicts Storm damage on a single target.

Guard - 0 MP: When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.

Impale - 2 MP: Inflicts minor damage on a single target: chance to cause bleed.

Headshot - 0 MP: Inflicts minor damage on a single target: chance to cause confuse.

Learned from Nature Tree:

Heal - 5 MP: Heals an ally for a small amount of HP. Learned from the Regrowth branch.

HealMore - 13 MP: Heals an ally for a moderate amount of HP. Learned from the Regrowth branch.

HealWave - 25 MP: Heals all allies for a small amount of HP. Learned from the Regrowth branch.

Electro - 8 MP: Inflicts Storm damage on an enemy group. Learned from the Tempest branch.

Sizzle - 9 MP: Inflicts Storm damage over time to a single target. Learned from the Tempest branch.

Lightning - 13 MP: Inflicts Storm damage on all enemies. Learned from the Cloud Burst branch.

Learned from Hunter Tree:

Counter - 0 MP: Counters all single-target attacks directed at the ranger. Occurs at the start of the round. Learned from the Quickness branch.

Sense - 0 MP: Examines enemy stats in battle and lists nearby foes in the overworld. Learned from the Awareness branch.

Soften - 6 MP: Lowers the physical defense of a single target. Learned from the Daring Offense branch.

Harden - 10 MP: Boosts the physical defense of a single ally. Learned from the Solid Defense branch.

Credits

Pictures provided by Sonix.