Difference between revisions of "Ranger"

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The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.  
 
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.  
 
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[[Image:Ranger.png]]
 
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[[Image:Ranger_stats.png]]
 
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== Equipment ==
 
== Equipment ==
  
Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces.  
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Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Bracelet|Bracelets]] and [[Necklace|Necklaces]].  
  
 
== Skills ==
 
== Skills ==

Revision as of 18:29, 11 March 2011



The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also an asset to any party.

Ranger.png Ranger stats.png

Equipment

Rangers can equip Swords, Daggers, Bows, and Staves. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip Bracelets and Necklaces.

Skills

Level Skill Name MP Cost Type Effect
1 Shock 3 Offensive Deals moderate Storm damage
4 Heal 3 Heal Recovers a small amount of HP
6 Guard N/A Support Protects an ally for one turn, or lowers damage if used on self
7 Repel 5 Field Prevents encounters from weaker monsters
8 Electro 6 Offensive Deals moderate Storm damage to target group
11 Impale 11 Offensive Deals minor damage, chance to bleed
14 Outside 4 Field Sends party to entrance of the dungeon
16 Soften 4 Debuff Reduces defense
18 Headshot N/A Offensive Deals minor damage, chance of confusion
21 HealMore 10 Heal Recovers a moderate amount of HP
23 Lightning 11 Offensive Deals moderate Storm damage to all enemies
25 Harden 8 Buff Increases defense
28 Sense N/A Field Shows enemies in area, shows target's current HP

Milestone Boosts

Level 10

  • +8% Physical Damage
  • +10% Max Mana Points
  • +10% Max Health Points

Level 20

  • +8% Storm Damage
  • +1% Critical Hit
  • +8% Healing

Level 30